Helsinki, Finland
The Non-degree in 2D Game Art Fundamentals at Helsinki Metropolia University of Applied Sciences is a 1 year long program for international students taught in English.
The Non-degree in 2D Game Art Fundamentals at Helsinki Metropolia University of Applied Sciences is a 1 year long program for international students taught in English.
Helsinki Metropolia University of Applied Sciences, founded in 2008, is Finland’s largest university of applied sciences and serves about 17,000 students in the Helsinki metropolitan area. Known for its practical, multidisciplinary approach, Metropolia combines technical, creative and healthcare education with a strong emphasis on innovation. Its campuses are well connected to the city’s business and technology ecosystems, offering an environment that supports applied learning and professional development.
The university provides a wide selection of degree programs across Culture, Business, Health Care and Social Services, and Technology, with 272 distinct programs and numerous English-taught options. Metropolia’s research, development and innovation activities operate through five specialized innovation hubs that link students to industry partners and real-world projects. This structure allows learners to gain hands-on experience, develop problem-solving skills and work on solutions that address current societal challenges.
International students find a welcoming and inclusive community, with extensive support services for orientation, career guidance and integration into the Finnish job market. Modern facilities and strong collaboration with employers make Metropolia a practical choice for those seeking career-oriented higher education in Northern Europe. Its focus on applied research and industry ties helps graduates transition smoothly into professional roles.
The 2D Game Art Fundamentals program is a non-degree course for international students looking to improve their game art skills. It's taught in English and lasts one year. Students will learn essential skills in workflow, research, and project implementation.
The curriculum covers specific subjects like color theory, thumbnail sketching, and Unity project implementation. Students will develop skills in workflow management, research, and project planning through hands-on exercises and video content.
Graduates can pursue careers as Game Artists, Concept Artists, or Graphic Designers. They can work in the gaming industry, game development, or graphic design. Other potential job titles include 2D Artist, Game Designer, or UI/UX Designer.
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Next Start Date
Jan 2026
Deadline
July 31, 2026
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